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Sitting or Standing in VR: About Comfort, Conflicts, and Hazards

Daniel Zielasko, Bernhard E. Riecke

2024IEEE Computer Graphics and Applications15 citationsDOI

Abstract

This article examines the choices between sitting and standing in virtual reality (VR) experiences, addressing conflicts, challenges, and opportunities. It explores issues such as the risk of motion sickness in stationary users and virtual rotations, the formation of mental models, consistent authoring, affordances, and the integration of embodied interfaces for enhanced interactions. Furthermore, it delves into the significance of multisensory integration and the impact of postural mismatches on immersion and acceptance in VR. Ultimately, the article underscores the importance of aligning postural choices and embodied interfaces with the goals of VR applications, be it for entertainment or simulation, to enhance user experiences.

Topics & Concepts

Embodied cognitionVirtual realityAffordanceHuman–computer interactionComputer scienceSittingEntertainmentImmersion (mathematics)Simulator sicknessArtificial intelligencePathologyArtMathematicsVisual artsMedicinePure mathematicsVirtual Reality Applications and ImpactsSpatial Cognition and Navigation
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