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Mastering the game of Stratego with model-free multiagent reinforcement learning

Julien Pérolat, Bart De Vylder, Daniel Hennes, Eugene Tarassov, Florian Strub, Vincent C. J. de Boer, Paul Müller, Jerome T. Connor, Neil Burch, Thomas Anthony, Stephen McAleer, Romuald Élie, Sarah H. Cen, Zhe Wang, Audrūnas Gruslys, Aleksandra Malysheva, Mina Khan, Sherjil Ozair, Finbarr Timbers, Toby Pohlen, Tom Eccles, Mark Rowland, Marc Lanctot, Jean-Baptiste Lespiau, Bilal Piot, Shayegan Omidshafiei, Edward Lockhart, Laurent Sifre, Nathalie Beauguerlange, Rémi Munos, David Silver, Satinder Singh, Demis Hassabis, Karl Tuyls

2022Science150 citationsDOI

Abstract

We introduce DeepNash, an autonomous agent that plays the imperfect information game Stratego at a human expert level. Stratego is one of the few iconic board games that artificial intelligence (AI) has not yet mastered. It is a game characterized by a twin challenge: It requires long-term strategic thinking as in chess, but it also requires dealing with imperfect information as in poker. The technique underpinning DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego through self-play from scratch. DeepNash beat existing state-of-the-art AI methods in Stratego and achieved a year-to-date (2022) and all-time top-three ranking on the Gravon games platform, competing with human expert players.

Topics & Concepts

Reinforcement learningComputer scienceArtificial intelligenceUnderpinningPerfect informationImperfectHuman–computer interactionScratchEngineeringMathematicsCivil engineeringLinguisticsPhilosophyOperating systemMathematical economicsReinforcement Learning in RoboticsArtificial Intelligence in GamesAdvanced Bandit Algorithms Research
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