Litcius/Paper detail

Development of a Virtual Tokamak platform

Jae-Min Kwon, Hosaeng Choi, JaeSeok Ki, Sang Yun Park, Sang Hyeon Park, Young Jin Kim, Hanju Cho, Soojin Kim, Hyun Sic Chae, Kun-Su Lee, Minho Woo, Taegu Lee, Dosub Lee, Jinseop Park, Taehyun Tak, Tongnyeol Rhee, Kimin Kim, Hyunsun Han

2022Fusion Engineering and Design19 citationsDOIOpen Access PDF

Abstract

We develop a virtual tokamak platform choosing KSTAR tokamak as the target device. The Unity® game engine is employed to visualize the KSTAR main device. It is shown that with a proper reduction of the CAD data, a fast and interactive display of the device can be achieved in personal computer. We also develop a data processing framework underlying the platform, which can deal with various data from tokamak experiment and simulation. Three plasma simulations are selected and integrated into the virtual platform: Monte-Carlo simulation of neutral beam injection (NBI), ray tracing simulation of electron cyclotron resonance heating (ECRH), and 3 dimensional resonant magnetic field perturbation simulation. We demonstrate that the platform can be used as a tool for monitoring and analyzing fusion experiment in virtual environment.

Topics & Concepts

KSTARTokamakNeutral beam injectionComputer scienceMonte Carlo methodElectron cyclotron resonanceDivertorTracingPlasmaNuclear engineeringCyclotronPhysicsNuclear physicsOperating systemEngineeringMathematicsStatisticsMagnetic confinement fusion researchParticle accelerators and beam dynamicsUnderwater Vehicles and Communication Systems
Development of a Virtual Tokamak platform | Litcius