Litcius/Paper detail

HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience

Kyungeun Jung, Sangpil Kim, Seungjae Oh, Sang Ho Yoon

2024Virtual Reality34 citationsDOIOpen Access PDF

Abstract

We present a novel haptic rendering framework that translates the performer’s motions into wearable vibrotactile feedback for an immersive virtual reality (VR) performance experience. Here, we employ a rendering pipeline that extracts meaningful vibrotactile parameters including intensity and location. We compute these parameters from the performer’s upper-body movements which play a significant role in a dance performance. Therefore, we customize a haptic vest and sleeves to support vibrotactile feedback on the frontal and back parts of the torso and shoulders as well. To capture essential movements from the VR performance, we propose a method called motion salient triangle (MST). MST utilizes key skeleton joints’ movements to compute the associated haptic parameters. Our method supports translating both choreographic and communicative motions into vibrotactile feedback. Through a series of user studies, we validate the user preference for our method compared to the conventional motion-to-tactile and audio-to-tactile methods.

Topics & Concepts

Computer scienceHaptic technologyVirtual realityWearable computerRendering (computer graphics)Motion captureSalientImmersion (mathematics)Artificial intelligenceComputer visionTorsoHuman–computer interactionMotion (physics)Computer graphics (images)MathematicsAnatomyPure mathematicsMedicineEmbedded systemTactile and Sensory InteractionsVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems