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Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task

Isabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Jeremy Dalton, Michael J. Proulx, Christopher Clarke, Christof Lutteroth

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Abstract

Virtual Reality (VR) holds great potential for psychomotor training, with existing applications using almost exclusively a ‘learning-by-doing’ active learning approach, despite the possible benefits of incorporating observational learning. We compared active learning (n=26) with different variations of observational learning in VR for a manual assembly task. For observational learning, we considered three levels of visual similarity between the demonstrator avatar and the user, dissimilar (n=25), minimally similar (n=26), or a self-avatar (n=25), as similarity has been shown to improve learning. Our results suggest observational learning can be effective in VR when combined with ‘hands-on’ practice and can lead to better far skill transfer to real-world contexts that differ from the training context. Furthermore, we found self-similarity in observational learning can be counterproductive when focusing on a manual task, and skills decay quickly without further training. We discuss these findings and derive design recommendations for future VR training.

Topics & Concepts

Observational studyObservational learningPsychomotor learningTask (project management)Context (archaeology)Computer scienceAvatarHuman–computer interactionTransfer of learningSimilarity (geometry)Virtual realityArtificial intelligenceMachine learningPsychologyCognitionExperiential learningMedicineMathematics educationEngineeringPaleontologyBiologyNeurosciencePathologySystems engineeringImage (mathematics)Virtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesSport Psychology and Performance
Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task | Litcius