Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality
Andrea Stevenson Won, Shuo Zhou
Topics & Concepts
AvatarPerspective (graphical)Virtual realityPsychologyPerceptionThird personAffect (linguistics)Agency (philosophy)Sense of agencySocial psychologyFirst personPerspective-takingParticipant observationIdentity (music)Cognitive psychologyHuman–computer interactionComputer scienceCommunicationArtificial intelligenceSociologyPsychoanalysisAnthropologyPhysicsNeuroscienceEmpathyAcousticsSocial scienceVirtual Reality Applications and ImpactsAction Observation and SynchronizationFace Recognition and Perception