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A Formalization of Emotional Planning for Strong-Story Systems

Alireza Shirvani, Stephen G. Ware

2020Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment13 citationsDOIOpen Access PDF

Abstract

Characters that are capable of expressing emotions seem more lifelike to a human audience. Interacting with emotional characters may cause a human user to feel empathy and to care for their fate. In turn, the audience may feel more engaged in the story. We take a step to address the lack of computational models of emotions for strong-story systems and propose to extend strong-story state-space narrative planners, already equipped with intentionality and belief, to reason about character emotions. Our proposed system is multi-agent, highly domain-independent, and focused on reasoning and decision making. In this paper, we evaluate to what extent our system can accurately model a set of emotions and in doing so, improve the believability of story characters.

Topics & Concepts

EmpathyNarrativeSet (abstract data type)Character (mathematics)Domain (mathematical analysis)Computer scienceSpace (punctuation)PsychologyIntentionalityCognitive psychologyCognitive scienceHuman–computer interactionSocial psychologyEpistemologyLinguisticsMathematicsMathematical analysisGeometryPhilosophyOperating systemProgramming languageArtificial Intelligence in GamesTopic ModelingNatural Language Processing Techniques
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