Litcius/Paper detail

BLEselect

Tengxiang Zhang, Zitong Lan, Chenren Xu, Yanrong Li, Yiqiang Chen

2022Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies52 citationsDOIOpen Access PDF

Abstract

Spontaneous selection of IoT devices from the head-mounted device is key for user-centered pervasive interaction. BLEselect enables users to select an unmodified Bluetooth 5.1 compatible IoT device by nodding at, pointing at, or drawing a circle in the air around it. We designed a compact antenna array that fits on a pair of smart glasses to estimate the Angle of Arrival (AoA) of IoT and wrist-worn devices' advertising signals. We then developed a sensing pipeline that supports all three selection gestures with lightweight machine learning models, which are trained in real-time for both hand gestures. Extensive characterizations and evaluations show that our system is accurate, natural, low-power, and privacy-preserving. Despite the small effective size of the antenna array, our system achieves a higher than 90% selection accuracy within a 3 meters distance in front of the user. In a user study that mimics real-life usage cases, the overall selection accuracy is 96.7% for a diverse set of 22 participants in terms of age, technology savviness, and body structures.

Topics & Concepts

Computer scienceGesturePipeline (software)Selection (genetic algorithm)Antenna (radio)BluetoothWearable computerSet (abstract data type)Mobile deviceHuman–computer interactionReal-time computingArtificial intelligenceEmbedded systemWirelessTelecommunicationsProgramming languageOperating systemIndoor and Outdoor Localization TechnologiesBluetooth and Wireless Communication TechnologiesInteractive and Immersive Displays