Enhancing Player Experience in Game With Affective Computing
Doyo Setiono, David Saputra, Kaleb Kokoh I Putra, Jurike V. Moniaga, Andry Chowanda
Abstract
This research aims to implement Affective Computing as part of game design by capturing, processing, and interpreting the player’s emotions to enhance the player’s experience in the game. We argue by implementing affective computing in the game will statistically enhance the players game experiences. Two almost identical games designed and developed to prove the claim. One game imbued with the affective computing system by capturing players emotions from their facial expressions as the game input, when the other game only implement a touch screen system for the input. Both games then were evaluated in two groups of 50 respondents in each group. A combination of Game Experiences Questionnaire and Immersiveness Game Questionnaire used to evaluate the game player experiences in this research. The result concludes that most of the game experiences score in the game with FER system implemented was statistically increased compared to the one with-out the FER system implemented, except for Q3 (p = 0.06), and Q9 (p = 0.08).