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Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

Patricia Piedade, Isabel Neto, Ana Cristina Pires, Rui Prada, Hugo Nicolau

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Abstract

Neurodivergent children spend most of their time in neurodiverse schools alongside their neurotypical peers and often face social exclusion. Inclusive play activities are a strong vehicle of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups are scarce. Given the potential of robots to support play, we led a co-design process to build an inclusive robotic game for neurodiverse classrooms. We conducted five co-design workshops, engaging 80 children from neurodiverse classrooms in designing an inclusive game. Employing the resulting design insights, we iteratively prototyped and playtested a tabletop robotic game leveraging off-the-shelf robots. Reflecting upon our findings, we discuss how the longitudinal co-design process (rather than the resulting game) was key in allowing children the space to learn how to accommodate accessibility needs and create inclusive play experiences. We posit the use of co-design to enhance children’s interpersonal relationships, fosters feelings of ownership, and encourages appropriation practices as a strategy to sustain inclusive experiences that extend beyond project timelines or artefact designs.

Topics & Concepts

Inclusion (mineral)Process (computing)Computer scienceHuman–computer interactionMultimediaPsychologyOperating systemSocial psychologyTeaching and Learning ProgrammingAutism Spectrum Disorder ResearchInnovative Human-Technology Interaction
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