On pixel-exact rendering for high-order mesh and solution
Rémi Feuillet, Matthieu Maunoury, Adrien Loseille
Topics & Concepts
ShaderComputer scienceRendering (computer graphics)Polygon meshOpenGLComputer graphics (images)AlgorithmComputational scienceVisualizationArtificial intelligenceComputer Graphics and Visualization TechniquesAdvanced Numerical Analysis TechniquesComputational Geometry and Mesh Generation