Understanding the limits of 2D skeletons for action recognition
Petr Eliáš, Jan Sedmidubský, Pavel Zezula
Topics & Concepts
Computer scienceArtificial intelligenceNormalization (sociology)Process (computing)Pattern recognition (psychology)Computer visionMachine learningHuman–computer interactionOperating systemSociologyAnthropologyHuman Pose and Action RecognitionVideo Analysis and SummarizationHuman Motion and Animation