Litcius/Paper detail

Immersive <i>Spring Morning in the Han Palac</i>e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop

Sheng Jin, Min Fan, Aynur Kadir

2021International Journal of Human-Computer Interaction54 citationsDOI

Abstract

We examine the user experience, learning effectiveness, learning behaviors, and learning motivation of 54 young adults in pairs using an immersive virtual reality (IVR) environment and a multi-touch tabletop (MTT) to gain a cultural-historical understanding of the traditional Chinese paintings, Spring Morning in the Han Palace and The Night Revels of Han Xizai respectively. We used mixed methods of knowledge assessments, questionnaires, observation, and interviews to collect and analyze data. The results reveal the IVR environment significantly increased the learning effectiveness and motivation compared to the MTT system, particularly in tasks related to recall of details or spatiality. The IVR design incorporates five learning scenes, and as part of this aspect, the qualitative results indicate users in the IVR condition (1) developed a variety of exploratory and embodied learning strategies; (2) quickly switched their attention to the central learning content, and (3) had equitable interactions in collaborative learning. This research contributes to the potential of IVR learning effectiveness and associated design considerations to learn traditional cultural heritage.

Topics & Concepts

Embodied cognitionComputer scienceExploratory researchVirtual realityVariety (cybernetics)MultimediaHuman–computer interactionRecallPsychologyCognitive psychologyArtificial intelligenceSociologyAnthropologyVirtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesMuseums and Cultural Heritage