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A Comprehensive Survey on Delaunay Triangulation: Applications, Algorithms, and Implementations Over CPUs, GPUs, and FPGAs

Yahia S. Elshakhs, Kyriakos M. Deliparaschos, Themistoklis Charalambous, Gabriele Oliva, Argyrios Zolotas

2024IEEE Access45 citationsDOIOpen Access PDF

Abstract

Delaunay triangulation is an effective way to build a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">triangulation</i> of a cloud of points, i.e., a partitioning of the points into simplices (triangles in 2D, tetrahedra in 3D, and so on), such that no two simplices overlap and every point in the set is a vertex of at least one simplex. Such a triangulation has been shown to have several interesting properties in terms of the structure of the simplices it constructs (e.g., maximizing the minimum angle of the triangles in the bi-dimensional case) and has several critical applications in the contexts of computer graphics, computational geometry, mobile robotics or indoor localization, to name a few application domains. This review paper revolves around three main pillars: (I) algorithms, (II) implementations over <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">central processing units</i> (CPUs), <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">graphics processing units</i> (GPUs), and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">field programmable gate arrays</i> (FPGAs), and (III) applications. Specifically, the paper provides a comprehensive review of the main state-of-the-art algorithmic approaches to compute the Delaunay Triangulation. Subsequently, it delivers a critical review of implementations of Delaunay triangulation over CPUs, GPUs, and FPGAs. Finally, the paper covers a broad and multi-disciplinary range of possible applications of this technique.

Topics & Concepts

Delaunay triangulationComputer scienceConstrained Delaunay triangulationSimplexAlgorithmTriangulationBowyer–Watson algorithmImplementationGraphicsVertex (graph theory)Computer graphics (images)Computational scienceTheoretical computer scienceMathematicsCombinatoricsGeometryProgramming languageGraphComputational Geometry and Mesh GenerationRobotics and Sensor-Based LocalizationRobotic Path Planning Algorithms