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Learning effectiveness of 3D virtual reality in hospitality training: a situated cognitive perspective

Tsz-Wai Lui, Lakshmi Goel

2022Journal of Hospitality and Tourism Technology47 citationsDOI

Abstract

Purpose Training is one of the key dimensions of internal marketing. Virtual reality (VR), a computer technology that replicates an environment (real or imagined) and simulates a user’s physical presence in that environment to allow for user interaction, offers unique opportunities from a training perspective, such as allowing users to improve their skills without the consequence of failing real customers or the need to be in the real environment physically. This study aims to focus on comparing the effectiveness of VR hospitality training with that of real-world hospitality training. Design/methodology/approach This study adopts situated cognition theory to empirically test the effect of the awareness of contextual variables (social interaction, location and task) on learning and compare learning outcomes between tourism training in VR and real-world experimental settings. Findings Results indicate that location and task awareness enhance cognitive absorption, but social awareness does not influence cognitive absorption. There is no significant difference between training in real-world and VR environments. Finally, cognitive absorption has a positive effect on mental model change (the learning outcome). Originality/value This result advances the theoretical understanding on the significance of learning context by applying situated cognition theory in hospitality training and has significant implications for training that aims for rigor and efficiency within cost, location and time constraints.

Topics & Concepts

Situated cognitionSituatedHospitalityOriginalityCognitionKnowledge managementVirtual realityPerspective (graphical)Context (archaeology)Hospitality industryTourismPsychologyComputer scienceApplied psychologyHuman–computer interactionSocial psychologyArtificial intelligencePolitical scienceNeurosciencePaleontologyLawCreativityBiologyVirtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesTeam Dynamics and Performance
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