Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
Leonardo Tórtoro Pereira, Paulo Victor de Souza Prado, Rafael Miranda Lopes, Cláudio Fabiano Motta Toledo
Topics & Concepts
Computer scienceEvolutionary algorithmAlgorithmArtificial intelligenceArtificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification