Litcius/Paper detail

Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players

Leonardo Tórtoro Pereira, Paulo Victor de Souza Prado, Rafael Miranda Lopes, Cláudio Fabiano Motta Toledo

2021Expert Systems with Applications20 citationsDOI

Topics & Concepts

Computer scienceEvolutionary algorithmAlgorithmArtificial intelligenceArtificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification
Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players | Litcius