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Personalized learning opportunity in 3D VR

Ildikó Horváth

202024 citationsDOI

Abstract

Result of modern digital age, the concept of Personal Learning Environments (PLEs) are becoming more relevant in today's academic world. Personalization is needed to make a product or service or an educational environment more endearing to the target audience, and this is especially true for VR Learning. The paper examines the learning effectiveness connecting to the personalized learning content with the participation of 90 students. The personalized VR education was based on an examination of students' learning type and attribute. In the experiment, the same curricula is compared when executed using audio, visual or reading type of learning content. To determine the learning style of students, the Kolb's learning test were applied. Tests show that the users were able to complete the tests with at least 20% effectiveness, if the learning materials fits their learning type.

Topics & Concepts

PersonalizationComputer scienceMultimediaEducational technologyTest (biology)Personalized learningReading (process)Active learning (machine learning)Experiential learningSynchronous learningDigital learningCurriculumVirtual learning environmentHuman–computer interactionMathematics educationCooperative learningTeaching methodArtificial intelligenceOpen learningWorld Wide WebPsychologyPedagogyPaleontologyBiologyLawPolitical scienceRobotics and Automated SystemsTeleoperation and Haptic SystemsVirtual Reality Applications and Impacts
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