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Activity Theory as a Lens for Developing and Applying Personas and Scenarios in Learning Experience Design

Matthew Schmidt, Andrew A. Tawfik

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Abstract

Theoretically-informed design is a hallmark of the field of learning and instructional design and technology (LIDT). Designing digital environments for learning on the basis of theory can lead to theoretically pure and potentially effective learning interventions, yet theory alone is insufficient to consider the myriad of issues that emerge while a learner is engaged in digitally mediated learning. As the field of LIDT shifts towards more human-centered design practice, the phenomenon of learning experience design (LXD) has emerged as a novel, multidisciplinary focus area. LXD equips designers with a range of useful methods for explicitly considering the learner within the learning context. Two methods that we argue are particularly well-suited for this are personas and scenarios. The development of personas and scenarios can be informed by activity theory, which provides a lens for holistically considering the technology usage context and the learner’s role therein. The current article discusses the interplay of activity theory, personas, and scenarios, and illustrates how this can be potentially useful in learning experience design practice in two separate case examples. Implications are discussed.

Topics & Concepts

Multidisciplinary approachPersonaContext (archaeology)DesigntheoryComputer scienceHuman–computer interactionField (mathematics)Activity theoryKnowledge managementManagement scienceCognitive sciencePsychologyEngineeringSociologyBiologySocial scienceMathematicsPure mathematicsPaleontologyPersona Design and ApplicationsInnovative Approaches in Technology and Social DevelopmentTechnology Use by Older Adults
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