Litcius/Paper detail

Virtual Reality Genres

Maxwell Foxman, Alex Leith, David Beyea, Brian Klebig, Vivian Hsueh Hua Chen, Rabindra Ratan

202023 citationsDOIOpen Access PDF

Abstract

Even though virtual reality (VR) shares features with video games, it offers a wider range of experiences. There is currently no cohesive classification for commercial VR offerings. As a first step to account for this deficiency, the work in progress considers the relationship between game genres and users? ratings and downloads of VR experiences. We found Action, Shooter, and Simulation to be the most frequently downloaded genres; Action and Music/Rhythm the most highly rated; and Simulation and Music/Rhythm to occur at a statistically higher rate in VR compared to non-VR. Finally, we learned that VR experiences are less likely to receive positive ratings than 2D games. The findings can inform developers? marketing decisions based on demand.

Topics & Concepts

Virtual realityAction (physics)Computer scienceVideo gameHuman–computer interactionMultimediaWork (physics)EngineeringQuantum mechanicsMechanical engineeringPhysicsVirtual Reality Applications and ImpactsMedia Influence and HealthDigital Games and Media
Virtual Reality Genres | Litcius