Litcius/Paper detail

Applying virtual reality and augmented reality to the tourism experience: a comparative literature review

María A. Bretos, Sergio Ibáñez‐Sánchez, Carlos Orús

2023Spanish Journal of Marketing - ESIC93 citationsDOIOpen Access PDF

Abstract

Purpose The purpose of this paper is to investigate how previous literature has analyzed the role of augmented reality and virtual reality in the field of tourism, distinguishing between studies focused on one technology or the other as both have characteristics that profoundly differentiate them. Design/methodology/approach This study carries out a critical review to assess and synthesize the literature on augmented reality and virtual reality in tourism. Literature searches are conducted using various keywords, resulting in a selection of 84 articles (19 on augmented reality and 65 on virtual reality) from 39 indexed journals. Findings The research findings demonstrate an increasing scholarly focus on exploring the application of virtual reality and augmented reality within the realm of tourism. These results highlight a noticeable progression in recent years with respect to different matters, such as methodologies, used theories or considered variables, among others. Based on these results, it is proposed a future research agenda that seeks to establish a cohesive framework and drive the development of both augmented reality and virtual reality research in tourism. Originality/value By conducting an individual and comparative review of the literature on the application of augmented reality and virtual reality in tourism, this research helps elucidate the specific lines of research for each technology while providing a better understanding of how each technology can be used to generate effective tourist experiences.

Topics & Concepts

Augmented realityVirtual realityOriginalityTourismArtificial realityRealmMixed realityValue (mathematics)Field (mathematics)Computer scienceSociologyHuman–computer interactionComputer-mediated realitySocial sciencePolitical scienceMathematicsQualitative researchLawPure mathematicsMachine learningVirtual Reality Applications and ImpactsAugmented Reality ApplicationsDigital Marketing and Social Media