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An Open-ended System in Virtual Reality for Training Machining Skills

Kachina Studer, H. P. Lie, Zhen Zhao, Ben Thomson, Dishita G Turakhia, John Liu

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Abstract

With the rise in exploring Virtual Reality (VR) to enhance the training of psychomotor skills, several systems have been designed within the manufacturing sector to train for machining skills. However, existing industry training programs often lack the flexibility to accommodate human error and the adaptability to allow multiple paths to achieving the end task goal. We address this limitation through our VR training system by adopting an open-ended approach to system design. In this interactivity demo, we present our VR training simulation which is specifically tailored for practicing drilling skills using a 3-axis milling machine. This simulation offers an open-ended learning experience, guiding users through safety protocols, setup procedures, drilling tutorials, and open-ended practice sessions. It provides real-time feedback on mistakes and failures and an evaluation of the drilled geometries. For the demo, participants will train for the drilling task with our open-ended VR tool.

Topics & Concepts

Virtual realityComputer scienceFlexibility (engineering)Task (project management)Psychomotor learningInteractivityMachiningAdaptabilityTraining systemHuman–computer interactionTraining (meteorology)Virtual machineSimulationMultimediaEngineeringSystems engineeringMechanical engineeringBiologyOperating systemNeuroscienceMathematicsEconomic growthEconomicsEcologyCognitionStatisticsPhysicsMeteorologyAugmented Reality ApplicationsVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems
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