Breathero: Not Another Slow Breathing Game — Exploring Faster-Paced VR Breathing Exercise Games
Shun-Yu Wang, Chia‐Yu Cheng, Shu-Meng Huang, Weng Io Chan, Yu‐Hsuan Huang, Jhih-Wei Lin
Abstract
BreatHero is a faster-paced Virtual Reality (VR) action game that explores the potential of combining breathing techniques learning with the combat elements of action games. BreatHero uses breathing techniques as various skills for attacking and defending against the enemies, so players can do breathing exercises while enjoying defeating the in-game enemies. We choose three breathing techniques: Kapalabhati, Box Breathing, and Full Yogic Breathing, which are all beneficial for physical and mental health. To enhance breathing techniques learning and memorization in action games, we present two design concepts: Imitative Breathing Feedback and Associate Learning on Breathing Techniques. Results from our study indicated that players found the game to be more engaging and were willing to play it repeatedly, suggesting that breathing exercises can be effectively integrated into faster-paced action games.