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Screen-based sedentary behaviors but not total sedentary time are associated with anxiety among college students

Tao Huang, Kefeng Zheng, Shiyuan Li, Yanxiang Yang, Lingxuan Kong, Ying Zhao

2022Frontiers in Public Health17 citationsDOIOpen Access PDF

Abstract

Objective: The purpose of the study was to investigate the associations of device-measured total sedentary time and screen-based sedentary time with anxiety in college students. Methods: Three hundred and twenty-one college students (mean age = 19.72 ± 1.18, 55.8% females) were recruited from Shanghai, China. Total sedentary time was objectively measured using accelerometry, while screen-based sedentary time was self-reported. Anxiety symptom was evaluated using the Self-Rating Anxiety Scale. Linear regression modeling was used to assess the associations of total sedentary time and screen-based sedentary time with anxiety symptom. Results: Accelerometer-assessed total sedentary time was not associated with anxiety symptom. Prolonged sedentary time on TV and movie viewing (>2 h on weekdays) and social media using (>2 h on weekdays and weekend) were associated with a higher level of anxiety. However, time on video gaming and recreational reading was not associated with anxiety symptom. Conclusion: The findings indicated that screen-based sedentary behaviors but not total sedentary time were associated with anxiety symptom among college students. The associations of screen-based sedentary behaviors with anxiety symptom varied by the types of screen time.

Topics & Concepts

AnxietyScreen timeSedentary behaviorMedicinePsychologyPhysical therapySedentary lifestyleClinical psychologyPhysical activityPsychiatryPhysical Activity and HealthEating Disorders and BehaviorsVirtual Reality Applications and Impacts
Screen-based sedentary behaviors but not total sedentary time are associated with anxiety among college students | Litcius