Litcius/Paper detail

Ensuring Threshold AoI for UAV-Assisted Mobile Crowdsensing by Multi-Agent Deep Reinforcement Learning With Transformer

Hao Wang, Chi Harold Liu, Haoming Yang, Guoren Wang, Kin K. Leung

2023IEEE/ACM Transactions on Networking60 citationsDOI

Abstract

Unmanned aerial vehicle (UAV) crowdsensing (UCS) is an emerging data collection paradigm to provide reliable and high quality urban sensing services, with age-of-information (AoI) requirement to measure data freshness in real-time applications. In this paper, we explicitly consider the case to ensure that the attained AoI always stay within a specific threshold. The goal is to maximize the total amount of collected data from diverse Point-of-Interests (PoIs) while minimizing AoI and AoI threshold violation ratio under limited energy supplement. To this end, we propose a decentralized multi-agent deep reinforcement learning framework called “DRL-UCS( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\text {AoI}_{th}$ </tex-math></inline-formula> )” for multi-UAV trajectory planning, which consists of a novel transformer-enhanced distributed architecture and an adaptive intrinsic reward mechanism for spatial cooperation and exploration. Extensive results and trajectory visualization on two real-world datasets in Beijing and San Francisco show that, DRL-UCS( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\text {AoI}_{th}$ </tex-math></inline-formula> ) consistently outperforms all nine baselines when varying the number of UAVs, AoI threshold and generated data amount in a timeslot.

Topics & Concepts

Reinforcement learningCrowdsensingTransformerComputer scienceReinforcementArtificial intelligenceReal-time computingEngineeringElectrical engineeringComputer securityStructural engineeringVoltageUAV Applications and OptimizationSmart Parking Systems ResearchMobile Crowdsensing and Crowdsourcing