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A function-based approach to real-time visualization using graphics processing units

S. I. Vyatkin, Olexander N. Romanyuk, Sergii Pavlov, Oksana Romanyuk, Anatoly V. Snigur, Paweł Komada, Saule Smailova, Bakhyt Yeraliyeva

202028 citationsDOI

Abstract

A function-based approach of object rendering based on perturbation functions and 3D textures with the use of graphics processing units is proposed. To generate the terrain and the control in levels of detail, the similar technique as that for color textures is used. A method of real-time rendering of 3D clouds is described. For this aim, it is proposed to form 3D textures by means of pre-processing of the inner cloud pattern and volume-oriented rendering.

Topics & Concepts

Computer graphics (images)Rendering (computer graphics)Computer scienceReal-time renderingTiled renderingComputer visionArtificial intelligenceGraphicsVisualizationSoftware renderingTerrain renderingAlternate frame rendering3D computer graphics3D Modeling in Geospatial Applications
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