The effect of computer mouse mass on target acquisition performance among action video gamers
Eoin Conroy, Adam J. Toth, Mark J. Campbell
Topics & Concepts
Task (project management)Video gameComputer scienceDreyfus model of skill acquisitionComputer gameAction (physics)Sensitivity (control systems)Target acquisitionSimulationMultimediaArtificial intelligenceEngineeringPhysicsQuantum mechanicsEconomicsElectronic engineeringSystems engineeringEconomic growthNeural and Behavioral Psychology StudiesVirtual Reality Applications and ImpactsSports Performance and Training