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The effect of computer mouse mass on target acquisition performance among action video gamers

Eoin Conroy, Adam J. Toth, Mark J. Campbell

2021Applied Ergonomics15 citationsDOI

Topics & Concepts

Task (project management)Video gameComputer scienceDreyfus model of skill acquisitionComputer gameAction (physics)Sensitivity (control systems)Target acquisitionSimulationMultimediaArtificial intelligenceEngineeringPhysicsQuantum mechanicsEconomicsElectronic engineeringSystems engineeringEconomic growthNeural and Behavioral Psychology StudiesVirtual Reality Applications and ImpactsSports Performance and Training
The effect of computer mouse mass on target acquisition performance among action video gamers | Litcius