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Who is Alyx? A new behavioral biometric dataset for user identification in XR

Christian Räck, Tamara Fernando, Murat Yalcin, Andreas Hotho, Marc Erich Latoschik

2023Frontiers in Virtual Reality24 citationsDOIOpen Access PDF

Abstract

Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR), focusing on the scarcity of public datasets in this area. Methods: We present a new dataset collected from 71 users who played the game “Half-Life: Alyx” on an HTC Vive Pro for 45 min across two separate sessions. The dataset includes motion and eye-tracking data, along with physiological data from a subset of 31 users. Benchmark performance is established using two state-of-the-art deep learning architectures, Convolutional Neural Networks (CNN) and Gated Recurrent Units (GRU). Results: The best model achieved a mean accuracy of 95% for user identification within 2 min when trained on the first session and tested on the second. Discussion: The dataset is freely available and serves as a resource for future research in XR user identification, thereby addressing a significant gap in the field. Its release aims to facilitate advancements in user identification methods and promote reproducibility in XR research.

Topics & Concepts

BiometricsIdentification (biology)Computer scienceBenchmark (surveying)Session (web analytics)Convolutional neural networkField (mathematics)Artificial intelligenceMachine learningResource (disambiguation)Deep learningData miningWorld Wide WebGeographyGeodesyMathematicsBotanyPure mathematicsComputer networkBiologyUser Authentication and Security SystemsGaze Tracking and Assistive TechnologyFace Recognition and Perception
Who is Alyx? A new behavioral biometric dataset for user identification in XR | Litcius