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Visual Techniques to Reduce Cybersickness in Virtual Reality

Colin Groth, Jan‐Philipp Tauscher, Nikkel Heesen, Susana Castillo, Marcus Magnor

20212021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)26 citationsDOI

Abstract

Cybersickness is a unpleasant phenomenon caused by the visually induced impression of ego-motion while in fact being seated. To reduce its negative impact in VR experiences, we analyze the effectiveness of two techniques - peripheral blurring and field of view reduction - through an experiment in an interactive race game environment displayed with a commercial head-mounted display with integrated eye tracker. To measure the level of discomfort experienced by our participants, we utilize self-report and physiological measurements. Our results indicate that, among both techniques, reducing the displayed field of view up to 10 degrees is most efficient to mitigate cybersickness.

Topics & Concepts

Virtual realityOptical head-mounted displayComputer scienceComputer visionField (mathematics)ImpressionHuman–computer interactionComputer graphics (images)SimulationArtificial intelligenceMathematicsPure mathematicsWorld Wide WebVirtual Reality Applications and ImpactsVisual perception and processing mechanismsAdvanced Optical Imaging Technologies
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