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Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors

Ștefan Boncu, Octav Sorin Candel, Nicoleta Laura Popa

2022Sustainability75 citationsDOIOpen Access PDF

Abstract

As the issues related to climate change intensify, new methods to raise awareness of environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable alternative to traditional environmental education are needed. In recent years, various computer games and mobile apps targeting sustainability-related information, attitude, and behaviors have been developed. In this systematic review, we aimed to verify which pro-environmental information, attitudes, and behaviors are targeted by serious games and gamified apps, how their efficiency is tested, and the main results. A total of 29 studies were included in the analysis. The results show that serious games and apps were used to decrease energy consumption, water spending, and food consumption, and increase sustainable mobility. Furthermore, technology was used to offer pro-environmental education regarding a myriad of issues. Most interventions were successful and some of them did have significant effects while others provided only short-term changes. The limitations of the current approaches are discussed together with some future expansions that can help develop more efficiency in this domain.

Topics & Concepts

SustainabilityPsychological interventionEnvironmental educationConsumption (sociology)Domain (mathematical analysis)Mobile appsEnvironmental economicsComputer sciencePsychologyEconomicsSociologyWorld Wide WebMathematical analysisEcologyPsychiatryBiologyMathematicsSocial sciencePedagogyEnvironmental Education and SustainabilityEducational Games and GamificationInnovative Human-Technology Interaction