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The Impact of VR-Based Learning on Student Engagement and Learning Outcomes in Higher Education

Chai Lee Goi

2024Practice, progress, and proficiency in sustainability18 citationsDOI

Abstract

This research investigates virtual reality (VR) in higher education, covering types of VR, implementation in academic settings, effects on student engagement and learning outcomes, and exploring potential benefits for enhancing learning and developing graduate capabilities. A comprehensive review covered VR types like simulations, virtual labs, 360-degree experiences, and virtual classrooms, enabling experiential learning. The implementation process involves goal setting, content creation, hardware/software selection, infrastructure setup, curriculum integration, assessment, and evolution. Effective VR content and prepared instructors positively impact engagement, influencing comprehension, retention, and academic performance. AR/VR tech refines cognitive skills, practical knowledge, and personalised learning, fostering teamwork and critical thinking for graduates' career readiness.

Topics & Concepts

Experiential learningCurriculumStudent engagementVirtual realityTeamworkComputer scienceProcess (computing)ComprehensionPsychologyKnowledge managementMathematics educationPedagogyHuman–computer interactionPolitical scienceLawOperating systemProgramming languageVirtual Reality Applications and ImpactsSimulation-Based Education in HealthcareAugmented Reality Applications
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