ChatGPT-Based Debate Game Application Utilizing Prompt Engineering
Eun-young Lee, Ngagaba Gogo Dae il, G.-H. An, Sungchul Lee, Kiho Lim
Abstract
This paper1 focuses on the implementation of a debate game using ChatGPT, aiming to investigate the feasibility of incorporating large language models into the educational domain through prompt engineering. The study explores strategies to elicit desired outputs from the GPT model by employing the prompt engineering methodology, as provided by Microsoft.
Topics & Concepts
Computer scienceDomain (mathematical analysis)Serious gameSoftware engineeringDomain-specific languageModel-driven architectureHuman–computer interactionProgramming languageMultimediaSoftwareUnified Modeling LanguageMathematicsMathematical analysisIntelligent Tutoring Systems and Adaptive Learning