Litcius/Paper detail

Narrative and gaming experience interact to affect presence and cybersickness in virtual reality

Séamas Weech, Sophie Kenny, Markus Lenizky, Michael Barnett‐Cowan

2020International Journal of Human-Computer Studies108 citationsDOI

Topics & Concepts

NarrativeContext (archaeology)Affect (linguistics)PsychologyAssociation (psychology)Social psychologyCommunicationArtPsychotherapistLiteratureBiologyPaleontologyVirtual Reality Applications and ImpactsMedia Influence and HealthAction Observation and Synchronization