Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
Séamas Weech, Sophie Kenny, Markus Lenizky, Michael Barnett‐Cowan
Topics & Concepts
NarrativeContext (archaeology)Affect (linguistics)PsychologyAssociation (psychology)Social psychologyCommunicationArtPsychotherapistLiteratureBiologyPaleontologyVirtual Reality Applications and ImpactsMedia Influence and HealthAction Observation and Synchronization