Litcius/Paper detail

The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation

Ashlee Gronowski, David Arness, Jing Ng, Zhonglin Qu, Chng Wei Lau, Daniel Catchpoole, Quang Vinh Nguyễn

2024Virtual Reality23 citationsDOIOpen Access PDF

Abstract

Abstract The fast growth of virtual reality (VR) and augmented reality (AR) head-mounted displays provides a new medium for interactive visualisations and visual analytics. Presence is the experience of consciousness within extended reality, and it has the potential to increase task performance. This project studies the impact that a sense of presence has on data visualisation performance and user experience under AR and VR conditions. A within-subjects design recruited 38 participants to complete interactive visualisation tasks within the novel immersive data analytics system for genomic data in AR and VR, and measured speed, accuracy, preference, presence, and user satisfaction. Open-ended user experience responses were also collected. The results implied that VR was more conducive to efficiency, effectiveness, and user experience as well as offering insight into possible cognitive load benefits for VR users.

Topics & Concepts

Computer scienceAugmented realityVirtual realityVisualizationHuman–computer interactionInformation visualizationComputer graphicsComputer graphics (images)Computer-mediated realityMultimediaMixed realityArtificial intelligenceVirtual Reality Applications and ImpactsAugmented Reality ApplicationsVisual and Cognitive Learning Processes