Litcius/Paper detail

Impact of the Impairment in 360-Degree Videos on Users VR Involvement and Machine Learning-Based QoE Predictions

Muhammad Shahid Anwar, Jing Wang, Sadique Ahmad, Wahab Khan, Asad Ullah, Mudassir Shah, Zesong Fei

2020IEEE Access26 citationsDOIOpen Access PDF

Abstract

Current extended virtual reality (VR) applications use 360-degree video to boost viewers' sense of presence and immersion. The quality of experience (QoE) effectiveness of 360-degree video in VR has often been related to many aspects. The four significant aspects to take into account when evaluating QoE in the VR are a sense of presence and immersion, acceptability, reality judgment, and attention captivated. In this manuscript, we subjectively investigate the impact of 360-degree videos QoE-affecting factors, including quantization parameters (QP), resolutions, initial delay, and different interruptions (single interruption and two interruptions) on these QoE-aspects. We then design a Decision Tree-based (DT) prediction models that predict users' VR immersion, acceptability, reality judgment, and attention captivated based on subjective data. The accuracy performance of the DT-based model is then analyzed with respect to mean absolute error (MAE), precision, accuracy rate, recall, and f1-score. The DT-based prediction model performs well with a 91% to 93% prediction accuracy, which is in close agreement with the subjective experiment. Finally, we compare the performance accuracy of the proposed model against existing Machine learning methods. Our DT-based prediction model outperforms state-of-the-art QoE prediction methods.

Topics & Concepts

Computer scienceVirtual realityQuality of experienceImmersion (mathematics)RecallQuantization (signal processing)Degree (music)Artificial intelligenceMachine learningPredictive modellingDecision treeSimulationHuman–computer interactionComputer visionCognitive psychologyQuality of serviceMathematicsAcousticsPhysicsComputer networkPsychologyPure mathematicsImage and Video Quality AssessmentVirtual Reality Applications and ImpactsVisual Attention and Saliency Detection