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Improving Mobile Interactive Video QoE via Two-Level Online Cooperative Learning

Huanhuan Zhang, Anfu Zhou, Huadóng Ma

2022IEEE Transactions on Mobile Computing11 citationsDOI

Abstract

Machine learning models, particularly reinforcement learning (RL), have demonstrated great potential in optimizing video streaming applications. However, the state-of-the-art solutions are limited to an <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">“offline learning”</i> paradigm, i.e., the RL models are trained in simulators and then are operated in real networks. As a result, they inevitably suffer from the simulation-to-reality gap, showing far less satisfactory performance under real conditions compared with simulated environment. In this article, we close the gap by proposing Legato, an online RL framework for real-time mobile interactive video systems. Legato puts many individual RL agents directly into the video system, which make video bitrate decisions in real-time and evolve their models over time. Legato then employs a two-level cooperative learning mechanism to enhance video QoE. First, Legato proposes a score-based robust learning algorithm to eliminate risks of quality degradation caused by the RL model's exploration attempts. Then, Legato adaptively aggregates agents following a network condition-aware manner to form its corresponding high-level RL model that can help each individual to react to unseen network conditions. We implement Legato on an interactive real-time video system. Based on the exhaustive evaluations, we find that Legato outperforms the state-of-the-art algorithms significantly across a wide range of QoE metrics.

Topics & Concepts

Computer scienceReinforcement learningQuality of experienceArtificial intelligenceMobile deviceMachine learningMultimediaReal-time computingComputer networkQuality of serviceWorld Wide WebImage and Video Quality AssessmentPeer-to-Peer Network TechnologiesMultimedia Communication and Technology
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