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Prototyping and testing a virtual reality counterterrorism serious game for active shooting

Ruggiero Lovreglio, Daphney-Chloé Ngassa, Anass Rahouti, Daniel Paes, Zhenan Feng, Alastair Shipman

2022International Journal of Disaster Risk Reduction25 citationsDOIOpen Access PDF

Abstract

An active shooting emergency requires an effective strategy to increase the chances of survival of the attacked population. Educational environments are one of the most common locations of such events. To reduce the impact of these disasters, several emergency plans have been developed and put in place. Traditionally, these emergency plans are taught to occupants using non-interactive videos, drills, etc. However, these conventional methods present many limitations regarding trainees' knowledge acquisition, engagement and self-efficacy. To overcome them, this paper presents the prototype of an immersive Virtual Reality (VR) Serious Game (SG) for counterterrorism training. A user-centred evaluation of the proposed training SG was conducted with 32 participants. The experiment aimed to investigate the impact of the proposed tool on participants' knowledge regarding the safest actions to take in case of an active shooter attack. Participants' intrinsic motivation and self-efficacy levels were also assessed before and after the VR-based training. Findings indicate that participants’ knowledge, intrinsic motivation, and self-efficacy significantly increased immediately after the training.

Topics & Concepts

Virtual realitySerious gameTraining (meteorology)PopulationComputer scienceApplied psychologyHuman–computer interactionSimulationPsychologyMultimediaMedicineMeteorologyPhysicsEnvironmental healthVirtual Reality Applications and ImpactsEducational Games and GamificationFlow Experience in Various Fields
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