Litcius/Paper detail

A systematic review of virtual and augmented realities in higher education: Trends and issues

Murat Sümer, David Vaněček

2024Innovations in Education and Teaching International20 citationsDOI

Abstract

Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are integrated. 95 articles from the past 7 years were reviewed to gather comprehensive insights. According to findings, VR and AR in higher education have been used most frequently in medical courses, while simulations have been predominantly implemented as teaching strategies in VR and AR. The most common types of research methods have been experimental and survey studies. The findings indicate that, while VR/AR has promising potential in higher education, certain challenges such as understanding how and when virtual and augmented reality can be most effective must be addressed before widespread adoption in higher education.

Topics & Concepts

Higher educationSystematic reviewPedagogyPsychologyEngineering ethicsMathematics educationSociologyPolitical scienceMEDLINEEngineeringLawVirtual Reality Applications and ImpactsAugmented Reality ApplicationsEducational Games and Gamification