Litcius/Paper detail

A review study on eye-tracking technology usage in immersive virtual reality learning environments

Rustam Shadiev, Dandan Li

2022Computers & Education89 citationsDOI

Topics & Concepts

Eye trackingDuration (music)Tracking (education)Computer scienceInclusion (mineral)Task (project management)Fixation (population genetics)Virtual realityData collectionMultimediaPsychologyHuman–computer interactionArtificial intelligenceEngineeringMedicinePedagogyPopulationEnvironmental healthSystems engineeringLiteratureSocial psychologyStatisticsArtMathematicsVirtual Reality Applications and ImpactsGaze Tracking and Assistive TechnologyVisual and Cognitive Learning Processes
A review study on eye-tracking technology usage in immersive virtual reality learning environments | Litcius