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Augmented Reality and Virtual Reality: A 360° Immersion into Western History of Architecture

Ben Ghida, B O'donnel, M Koskela, P Kiltti, I Vilpola, J Tervonen, J Kerr, G Lawson, E Cappello, A Sampaio, P Gameiro, W Abdelhameed, A Parkinson, R Kitchen, A Tudor, S Minocha, S Tilling

2020International Journal of Emerging Trends in Engineering Research19 citationsDOIOpen Access PDF

Abstract

The purpose of this study is to describe the importance of using new technology-based tools in the form of augmented reality (AR) and virtual reality (VR) as an adequate solution to help meet students' educational needs, and help in their professional development. Both tools, put together, play an important role in the History of Architecture teaching process, providing an entertaining and engaging way of acquiring information and building critical thinking skills. History curricula and all core architecture courses are prepared for students' performance attainment balancing between theoretical and professional training. However, students' performance, their learning and interest in the courses may be affected by the teaching method. This paper contributes by presenting different approaches for using AR and VR tools and concludes about the potential of their use in: 1) improving significantly the learning experience in the Western History course, and 2) positively changing the mental image the students previously had about the course.

Topics & Concepts

Immersion (mathematics)Virtual realityAugmented realityComputer-mediated realityArtificial realityHuman–computer interactionMixed realityComputer scienceArchitectureComputer graphics (images)ArtVisual artsMathematicsPure mathematics3D Surveying and Cultural HeritageArchitecture and Art History StudiesArchitecture and Computational Design
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