Litcius/Paper detail

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality

Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch

202340 citationsDOI

Abstract

Consumer social virtual reality (VR) applications have recently started to enable social interactions at a distance. Yet it is still relatively unknown if and to what extent such applications provide meaningful social experiences in cases where in-person leisure activities are not feasible. To explore this, we developed a custom social VR application and conducted an exploratory lab study with 25 dyads in which we compared an in-person and a virtual version of a co-located multiplayer scenario. Our mixed-methods analysis revealed that both scenarios created a socially rich atmosphere and strengthened the social closeness between players. However, the lack of facial animations, limited body language, and a low field of view led to VR’s main social experiential limitations: a reduced mutual awareness and emotional understanding compared to the in-person scenario. We derive implications for social VR design and research as well as game user research.

Topics & Concepts

ClosenessVirtual realityExploratory researchComputer scienceHuman–computer interactionField (mathematics)Mixed realityMultimediaSociologyPure mathematicsAnthropologyMathematical analysisMathematicsVirtual Reality Applications and ImpactsMedia Influence and HealthEvacuation and Crowd Dynamics