Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne Schmidt, Kevin Riebandt, Simone Kühn, Frank Steinicke
Abstract
Avatars in virtual reality (VR) with fully articulated hands enable users to naturally interact with the virtual environment (VE). Interactions are often performed in a one-to-one mapping between the movements of the user’s real body, for instance, the hands, and the displayed body of the avatar. However, VR also allows manipulating this mapping to introduce non-isomorphic techniques. In this context, research on manipulations of virtual hand movements typically focuses on increasing the user’s interaction space to improve the overall efficiency of hand-based interactions.
Topics & Concepts
AvatarVirtual realityHuman–computer interactionComputer scienceContext (archaeology)Virtual space3D interactionVirtual machineMixed realityArtificial intelligenceBiologyPaleontologyOperating systemVirtual Reality Applications and ImpactsErgonomics and Musculoskeletal DisordersMotor Control and Adaptation